Interactive Costumes of Asia Minor

Interactive Costumes of Asia Minor was a workshop part of the project Egaleo City, curated by Locus Athens.
Egaleo City is the second Community Project for 2014 implemented in Athens, under the program of NEON Institution, to implement art programs in Athenian neighbourhoods. The Community Projects are based on involving residents, groups and artists. They are a lively field of artistic action, in which the artists highlight, along with citizens, issues of concern to specific communities.

Interactive Costumes of Asia Minor was part of workshop trilogy “Folklore and New Technologies” and was designed for the Cultural Asia Minor Association.

Children re- created the classic costume of Asia Minor. By combining different parts of the costume they created an interactive game on paper using conductive ink.

photo documentation: Costas Masseras

Hybrid Cretan Instruments

Hybrid Cretan Instruments was a workshop part of the project Egaleo City, curated by Locus Athens.
Egaleo City is the second Community Project for 2014 implemented in Athens, under the program of NEON Institution, to implement art programs in Athenian neighbourhoods. The Community Projects are based on involving residents, groups and artists. They are a lively field of artistic action, in which the artists highlight, along with citizens, issues of concern to specific communities.

Hybrid Cretan Instruments was part of workshop trilogy “Folklore and New Technologies” and was designed for the Cultural Cretan Association.

Children created hybrid instruments combining different parts of the main Cretan instruments: lute, lyre, mandolin with elaborately carved locks of the lyre, the violin and the lute. After choosing if they would like to create a bass or treble instrument, they designed it accordingly. The strings were stained with conductive ink and participants were able to produce sound with the 555 timer circuit.

Reactive stories on canvas

Hemingway once wrote a story in just six words (“For sale: baby shoes, never worn.”) and is said to have called it his best work. In 2006 Wired magazine invited sci-fi, fantasy, and horror writers to take a shot themselves.
Seven of these stories became the starting point of this workshop.
The workshop involves the construction of a reactive mural. Children are invited through a collaborative process to create the illustration of a story on a large scale. We are inspired by aesthetics of pop artist Liechtenstein and comic books to set up a story of discovery. Children manage through text analysis and semantic observations to reformulate the same story using a different medium focusing on concepts of design , color , composition and storytelling . After studying large-scale painting techniques and fundamentals of electronic circuits , the outcome becomes a new view on the story involving the participation of the viewer.

Project in collaboration with Artemis Papageorgiou.

Quick Response Corpse

Quick Response Corpse was a day-long event presented at Athens Plaython. Aiming at  constructing an interactive art installation, the event was completed through three different stages; that is the workshop, the game and finally the exhibition of the outcome, which was open to the public.
Quick Response Corpse refers to the “exquisite corpse”, an artistic methodology that emerged through a game developed by the Surrealists. Each collaborator adds in a common composition, words or pictures, continuing linearly the composition in what the previous individual has contributed, without however knowing its content. In this way a unique common associative narration is being created.

Following this artistic methodology, Quick Response Corpse’s participants were called to create one collective interactive patchwork, the narration of which was be developed through information found online.
Each one of the participants was called to stitch/embroider one two-dimensional QR code. Then, the first participant to complete his/her embroidery was called to connect his/hers individually created code with information personally from the Internet. Only a part of this information could be revealed to the participant that had completed next the stitched/ embroidered QR code. The participant had then to think his own information, in association with the element that was revealed to him and to repeat the same procedure with his follower.

Electric Tree

The aim of the workshop is to introduce young people to science and technology through experimentation and play. Employing the methodologies of STEAM education (Science, Technology, Engineering, Arts, Math) and emerging from the Maker Movement ethics, the lab intends to stimulate young people’s imagination, creativity, curiosity through learning.

Participants learn about the basic principles of electricity and circuitry by creating unique light emitting structures using fruits! Participants will discover fruits as conductive material. Using paper crafts and basic electronics young makers will build a unique composition of glowing fresh fruits.

 

E-Cards

The aim of the workshop is to introduce young people to science and technology through experimentation and play. Employing the methodologies of STEAM education (Science, Technology, Engineering, Arts, Math) and emerging from the Maker Movement ethics, the lab intends to stimulate young people’s imagination, creativity, curiosity through learning.

Participants learn about the basic principles of electricity and circuitry by creating unique interactive cards. Participants will decorate cards with brushes and conductive paint, while making a functioning circuit at the same time. The cards will eventually turn into a source of light and sound.

 

Synergopolis

Our city contains another city, based on personnel and collective experience. Through a game of exploring the neighbourhood, children become aware of the environmental, social and territorial challenges of the urban landscape and record the images, thoughts and ideas that resulted from the drifting.

Through a collaborative process, children are invited to transform their impressions in a spatial installation using construction techniques inspired by the utopian cities 60s and become familiar with systemic design techniques based on abstraction, composition and storytelling. The city becomes an open network that anyone can develop freely and responsibly towards a creative urban life.
Project in collaboration with Artemis Papageorgiou.

Arduino POV

POV (Persistence of Vision) is an optical phenomenon caused by a series of short or instantaneous samples in constant motion . These samples in rotation create a distinct view as a continuous view .

In this two-day hands-on workshop we created a unique DIY POV  machine using Arduino microcontroller. After an introduction to Arduino participants were able to customize their own programmable message or patterns which run through their POVs!

This workshop is designed for beginners and beyond. Its purpose is to stimulate the imagination , creativity and inspiration for experimentation.

 

Online Remixed Narratives

This workshop aims to create an inclusive digital storytelling while promoting the participants’ familiarisation with basic HTML and Thimble as website design online tool.
Through a creative game which borrows its methodology from Dadaists, participants are invited to create a non-linear narrative. Working with text (TRISTAN TZARA, from ‘Dada Manifesto on Free Love and Bitter Love’, (c1920)) as prime material of their creation, the participants will have to illustrate it by using again text (html). By the completion of the workshop children (aged 12-17) will have created a unique story / website and on the same time understand the importance of the text on web design.

Our Neighbourhood

The neighborhood of Metaxourgio – Kerameikos in Athens has undergone many changes in a short period of time resulting a feeling of dereliction. A phenomenal multicultural cross-section of new community members and a not-welcoming spirit from older residents, has lead to an alienation of the “neighbour” character of the area.

Through creative and critical engagement with the practices of art including social excluded residents, children have the opportunity to become active co-creators of cultures and societies. The aim of the workshop is to develop stimuli and prevent resignation.

Using a combination of outside play, neighbourhood gaming,  drawing, and handcrafting, the children focus on neighbourhood’s “grey areas” and intervene on them.

The result was an installation of their ideal neighbourhood exhibited as part of ReMap Festival.