Interactive Costumes of Asia Minor was a workshop part of the project Egaleo City, curated by Locus Athens.
Egaleo City is the second Community Project for 2014 implemented in Athens, under the program of NEON Institution, to implement art programs in Athenian neighbourhoods. The Community Projects are based on involving residents, groups and artists. They are a lively field of artistic action, in which the artists highlight, along with citizens, issues of concern to specific communities.
Interactive Costumes of Asia Minor was part of workshop trilogy “Folklore and New Technologies” and was designed for the Cultural Asia Minor Association.
Children re- created the classic costume of Asia Minor. By combining different parts of the costume they created an interactive game on paper using conductive ink.
photo documentation: Costas Masseras
Hybrid Cretan Instruments was a workshop part of the project Egaleo City, curated by Locus Athens.
Egaleo City is the second Community Project for 2014 implemented in Athens, under the program of NEON Institution, to implement art programs in Athenian neighbourhoods. The Community Projects are based on involving residents, groups and artists. They are a lively field of artistic action, in which the artists highlight, along with citizens, issues of concern to specific communities.
Hybrid Cretan Instruments was part of workshop trilogy “Folklore and New Technologies” and was designed for the Cultural Cretan Association.
Children created hybrid instruments combining different parts of the main Cretan instruments: lute, lyre, mandolin with elaborately carved locks of the lyre, the violin and the lute. After choosing if they would like to create a bass or treble instrument, they designed it accordingly. The strings were stained with conductive ink and participants were able to produce sound with the 555 timer circuit.
Hemingway once wrote a story in just six words (“For sale: baby shoes, never worn.”) and is said to have called it his best work. In 2006 Wired magazine invited sci-fi, fantasy, and horror writers to take a shot themselves.
Seven of these stories became the starting point of this workshop.
The workshop involves the construction of a reactive mural. Children are invited through a collaborative process to create the illustration of a story on a large scale. We are inspired by aesthetics of pop artist Liechtenstein and comic books to set up a story of discovery. Children manage through text analysis and semantic observations to reformulate the same story using a different medium focusing on concepts of design , color , composition and storytelling . After studying large-scale painting techniques and fundamentals of electronic circuits , the outcome becomes a new view on the story involving the participation of the viewer.
Project in collaboration with Artemis Papageorgiou.
The aim of the workshop is to introduce young people to science and technology through experimentation and play. Employing the methodologies of STEAM education (Science, Technology, Engineering, Arts, Math) and emerging from the Maker Movement ethics, the lab intends to stimulate young people’s imagination, creativity, curiosity through learning.
Participants learn about the basic principles of electricity and circuitry by creating unique light emitting structures using fruits! Participants will discover fruits as conductive material. Using paper crafts and basic electronics young makers will build a unique composition of glowing fresh fruits.
The aim of the workshop is to introduce young people to science and technology through experimentation and play. Employing the methodologies of STEAM education (Science, Technology, Engineering, Arts, Math) and emerging from the Maker Movement ethics, the lab intends to stimulate young people’s imagination, creativity, curiosity through learning.
Participants learn about the basic principles of electricity and circuitry by creating unique interactive cards. Participants will decorate cards with brushes and conductive paint, while making a functioning circuit at the same time. The cards will eventually turn into a source of light and sound.
Our city contains another city, based on personnel and collective experience. Through a game of exploring the neighbourhood, children become aware of the environmental, social and territorial challenges of the urban landscape and record the images, thoughts and ideas that resulted from the drifting.
Through a collaborative process, children are invited to transform their impressions in a spatial installation using construction techniques inspired by the utopian cities 60s and become familiar with systemic design techniques based on abstraction, composition and storytelling. The city becomes an open network that anyone can develop freely and responsibly towards a creative urban life.
Project in collaboration with Artemis Papageorgiou.
POV (Persistence of Vision) is an optical phenomenon caused by a series of short or instantaneous samples in constant motion . These samples in rotation create a distinct view as a continuous view .
In this two-day hands-on workshop we created a unique DIY POV machine using Arduino microcontroller. After an introduction to Arduino participants were able to customize their own programmable message or patterns which run through their POVs!
This workshop is designed for beginners and beyond. Its purpose is to stimulate the imagination , creativity and inspiration for experimentation.
This workshop aims to create an inclusive digital storytelling while promoting the participants’ familiarisation with basic HTML and Thimble as website design online tool.
Through a creative game which borrows its methodology from Dadaists, participants are invited to create a non-linear narrative. Working with text (TRISTAN TZARA, from ‘Dada Manifesto on Free Love and Bitter Love’, (c1920)) as prime material of their creation, the participants will have to illustrate it by using again text (html). By the completion of the workshop children (aged 12-17) will have created a unique story / website and on the same time understand the importance of the text on web design.
The neighborhood of Metaxourgio – Kerameikos in Athens has undergone many changes in a short period of time resulting a feeling of dereliction. A phenomenal multicultural cross-section of new community members and a not-welcoming spirit from older residents, has lead to an alienation of the “neighbour” character of the area.
Through creative and critical engagement with the practices of art including social excluded residents, children have the opportunity to become active co-creators of cultures and societies. The aim of the workshop is to develop stimuli and prevent resignation.
Using a combination of outside play, neighbourhood gaming, drawing, and handcrafting, the children focus on neighbourhood’s “grey areas” and intervene on them.
The result was an installation of their ideal neighbourhood exhibited as part of ReMap Festival.
Children learn about healthy eating, climate change and other environmental issues through creative activity and play. Use a combination of outside play, drawing, animation and sculpture to explore concepts of healthy eating, healthy active lifestyles and positive environmental behaviour.
Children have the opportunity to grow their own produce, create menus, aprons and bags, as well as making healthy, irresistible meals and smoothies. Through these activities children develop greater understanding of how a healthy diet and exercise can contribute to overall well-being and as such they become more empowered to make their own informed choices.
By engaging children in environmental issues from an early age, we will be helping them to live a more sustainable and healthy life, it is our hope that their positive environmental behaviour and ‘know how’ will be infectious, filtering through to the wider community and right on into future generation.
At the end of each term children have the opportunity to share their learning with teachers and families at a showcase event.